AI Insights · Timothy · October 2021
Top 5 Dance Games on Android in the US - Q3 2021
Review of the top 5 dance games on Android in the US for Q3 2021, highlighting trends in downloads, revenue, and active users.
In Q3 2021, the top 5 dance games on the Android platform in the United States showed varying trends in downloads, revenue, and active users. Here's a closer look at the performance of these apps according to data from Sensor Tower.
Cheerleader Run 3D from Supersonic Studios LTD had a notable decline in weekly downloads, starting at around 29K at the end of June and dropping to approximately 3.8K by the end of September. Weekly active users followed a similar trend, beginning at 59.3K and decreasing to around 13.3K by the end of the quarter. Despite these declines, the app maintained a consistent performance in the early weeks of the quarter.
Dance Clash: Ballet vs Hip Hop from Coco Play By TabTale experienced fluctuations in weekly downloads, peaking at 5.6K in early July before stabilizing around 3.8K by late September. Weekly active users showed a peak of 10.7K in mid-July, with a gradual decrease to 7.9K by the end of the quarter. Weekly revenue remained relatively stable, averaging around $80 throughout the period.
My Town: Dance School Fun Game from My Town Games Ltd saw a steady performance in weekly downloads, maintaining an average of 4.5K downloads per week, with a slight dip to 2.6K in the final week of September. Weekly active users remained consistent, averaging around 22K throughout the quarter. Revenue remained minimal, averaging around $10 per week.
Just Dance Now from Ubisoft Entertainment showed a strong performance in weekly revenue, averaging around $2.7K, with peaks of $3.2K in early July and mid-September. Weekly downloads fluctuated, peaking at 4.3K in late July and dropping to 2.3K by the end of September. Active users followed a similar trend, starting at 7.2K and ending at 4.9K.
Finally, Pole Dance! from Rollic Games had a significant decline in weekly downloads, starting at 7.2K in early July and dropping to 1.1K by the end of September. Active users also decreased from 23K in early July to 9.1K by the end of the quarter. The app did not generate notable revenue during this period.
For more detailed insights and data, visit Sensor Tower.